Stronger Than You is a rhythm-based bullet hell inspired by the Sans fight in Undertale. Sync with the music and survive its brutal, relentless attacks.
Stronger Than You is a variant of Bad Time Simulator, a bullet-hell combat game inspired by the battles with Sans in the popular indie game Undertale.
Instead of classic combat, Sans's attack pace is synchronized to the rhythm of the fan-made song Stronger Than You, which is a re-composition based on the popular song Stronger Than You from the Undertale community.
The battle unfolds in perfect sync with the rhythm of the song Stronger Than You, where every attack pattern, movement, and visual effect aligns precisely with the music's beat and progression. As the track builds toward its climax, especially during the chorus, Sans unleashes faster, more aggressive waves of attacks. This intensifying pace forces players to react quickly and stay fully focused, turning the fight into a high-pressure rhythm challenge that blends music and bullet-hell gameplay into one thrilling experience.
The controls are simple, but the challenge is intense. You move the SOUL, represented by a small heart, using the arrow keys or WASD to dodge incoming attacks. While the mechanics are easy to understand, surviving is far from easy. As the music continues and the rhythm speeds up, the pressure steadily increases.
Attack patterns become faster and more unpredictable, demanding sharp reflexes and constant focus. The longer you last, the more intense the battle feels, turning basic controls into a true test of timing,
The game recreates the familiar feeling of the iconic battle against Sans in Undertale, while adding a rhythmic twist that makes every dodge feel like part of a choreographed dance. Instead of simply surviving waves of attacks, players move in sync with the music, turning the fight into a dynamic performance of timing and precision.
This fan-made rhythm-style variation offers a fresh take on the classic encounter, designed for players who crave intense challenges and fast-paced action rather than traditional, turn-based combat mechanics.